EquipmentLast changed: 2010/07/07 15:31 |
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Characters Character Sheets
Baradye Pistol(Edit)A Fremen invention, used for measurement or signalling in the desert. Its primary purpose was to mark off a large area for dye which could be used in the capture of sandworms, or to signal spice merchants approaching from the air. Weight 1lb. Distrans(Edit)Steganographic device producing a temporary neural imprint on the nervous system of bats or birds. The creature's normal cry then carries the message imprint which can be sorted from that carrier wave by another distrans. See Chiroptera (Desert Bat) on the Arrakis page. Fremkit(Edit)Desert survival kit. Contents include a stilltent, thumper, paracompass and maker hooks. Weight 12lb. Stilltent(Edit)A stilltent was basically an inflatable tent used to sleep in the deep desert of Arrakis. It was usually placed under a layer of sand. The tissue was airtight, so the humidity created inside could be kept and gathered, much like a stillsuit. This equipment was fundamental in travelling and surviving on Arrakis. A 2 person stilltent weighs around 5lb. Thumper(Edit)A simple mechanical device used to attract a worm, by pounding into the sand. Thumpers are used to summon a worm, normally to be ridden. Some thumpers used a candle to delay the start by about an hour. A thumper weighs 3lb. Paracompass(Edit)A compass designed for use on Arrakis. Normal compasses will not function correctly due to the unstable nature of the planet's magnetic field. It is not possible to navigate Arrakis without a functioning paracompass. Treat as per familiarity rules in GURPS Basic Set (p. B43) when first using a paracompass to navigate. $200, negligible weight. They are powered for a year on an A cell. Maker Hook(Edit)A simple mechanical device used to mount and control a worm. Maker Hooks open up the worm's segments, preventing it from retreating under the sand. By exploiting the fact that opening segments exposes the sensitive interior to the sand, it is possible to make a worm turn by opening segments closer to the sand - the worm will turn to move the exposed area away from the sand. At least two hooks are required to mount and control a worm. They weigh 2lb each. Glowglobe(Edit)A small, spherical illuminating device with a built-in suspensor field. Power and light are provide by three bacteria that feed each other in a self-contained miniature ecosystem. Jubba Cloak(Edit)A cloak worm over a stillsuit, it provides protection against heat during the day, warmth at night, and camouflage in the desert. The Fremen are adept at using their jubba cloaks to conceal themselves in the desert, and get a +2 to camouflage rolls in the desert when wearing a jubba cloak. Krimskell Fibre(Edit)The "claw fibre" woven from strands of the hufuf vine from Ecaz. Knots tied in krimskell fibre will claw tighter and tighter to pre-set limits when the knot-lines are pulled. When tied with krimskell fibre, each escape attempt after the first is at an extra -1 (cumulative) as the knots tighten (so the second attempt is at -1, third at -2, etc) 10 yards of krimskell fibre costs $100 and weighs 1.5lb. Personal Shield(Edit)The most common defence in the Imperium, but very rare on Arrakis, because the issues with worms and storms mean that they cannot be used in the desert. A complete body shield is generated from a device mounted on the belt. It provides PD 8, DR 0 against most hand-to-hand attacks. Against swinging/crushing and swinging/cutting attacks it provides PD8, DR 3. Against projectile attacks of a speed more than 7 cm/s it provides PD 12, DR 50. The device weighs a half-pound and is powered for 20 minutes of constant use on a rechargeable B cell. It costs $500. When a laser beam comes into contact with a Holtzman Shield, it results in a large explosion, similar to that of a nuclear device. See the Lasgun entry on the Weapons page for details. Pseudo-Shield(Edit)A device designed for use exclusively on Arrakis, the pseudo-shield generates a Holtzman field that will give no protection, but will drive sandworms crazy in exactly the same way as a full personal shield. A pseudo-shield hit by a lasgun will create an explosion in the same way as a personal shield. Stillsuit(Edit)A water reclamation full-body garment of Fremen design and manufacture for survival in the desert. An unprotected man, without access to a staggeringly large water supply, can last no more than a day on the sands; one wearing a stillsuit of Fremen manufacture, however, can keep water loss under fifteen millilitres a day, a thimbleful. Less efficient versions of the suits produced in village factories are greatly inferior and offer no appreciable level of protection. All desert Survival rolls, when wearing a properly adjusted, Fremen stillsuit are at +4. Without a stillsuit (or using a stillsuit produced in a village factory), survival rolls are at -10. A Fremen stillsuit costs $1000, weighs 10 pounds and provides PD1, DR 1. Stillsuits produced in village factories are commonly sold in Arrakeen and Carthag for $200-$300. They weigh 5 pounds and provide no armour protection, nor do they provide a bonus to desert Survival rolls. Suspensor(Edit)A Holtzman field generator that nullifies gravity, usually built into a piece of equipment such as a glowglobe, to allow it to float where it is placed.
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